When we last did a mini Ludum Dare we tried to show that platform games don’t have to be made out of square tiles; we used meshed. Naturally, we struggled to finish in time!
We wanted to go break convention in a different way this time: resurrect the classic text adventure!
That was the type of game we wanted to build when we were small.
We did do a slideware scrolling illustrated text adventure in Turbo Pascal 6 and VGA mode 13h IIRC; so now, 20+ years later, we’re re-entering the fray…
Here’s a video of our illustrated text adventure:
By using a map top-down we get spatial reasoning for the going north/east/south/west etc
51 locations, 27 objects, 7 npcs, and a classic mode (code mode to come) it’s going to be awesome
LD #23 Jam: “The Small World of Professor Strange”
https://github.com/williame/ludum_dare_23_tiny_world
After 2 of 3 days (but who can do a full day tomorrow on a work day?)
(sorry no audio)
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